Mastery learning for grades 2–9
Clamber Up is a web app where climbers work through Math and English & Reading one skill at a time. A new skill opens only when the skills it builds on are secure, and earlier skills come back for review on a schedule, so what was learned stays learned.
How it works Pricing Sign in
Two subjects, grades 2–9
Math, grade 2 through Algebra 1
184 skills from grade 2 to grade 9 (grade 9 is Algebra 1), in these strands: Add & Subtract, Place Value, Multiply & Divide, Geometry, Fractions, Decimals, Expressions & Equations, Ratios & Percent, Integers, Number Theory, Counting & Probability, Data & Graphs and Algebra 1.
English & Reading, grades 2–9
168 skills in 5 strands:
- Vocabulary (grades 2–9), including analogies
- Spelling (grades 2–9)
- Reading Comprehension (grades 2–9), with original stories and essays
- Grammar & Conventions (grades 2–9)
- Logic & Reasoning (grades 5–9)
For families and tutors
- Families: a parent or guardian signs in with one adult account and adds each child as a climber profile. Children don't need an email address. A Family plan covers up to 5 climbers.
- Tutors: a tutor account has a roster view with each climber's plan and skill map. The tutor sets the session length and can choose a skill to practice, but prerequisites are never skipped.
- Adults who want to learn can sign up as climbers too.
XP and levels
Climbers earn XP for real effort: correct answers, honest tries, passed tasks and finished sessions, with a daily soft cap so long grinding sessions don't pay more. XP climbs through 9 levels, from Trailhead to Summit. Side Quests are optional math games kept separate from the learning path.
Where things stand
Soft launch: anyone can create an account, and we approve each new account before it can start. Plan prices will be announced; see Pricing. The privacy summary is a draft pending legal review.
To ask about access or anything else, write to info@clamber-up.com.